Common Deadling
CHARACTERISTICS | ATTRIBUTES | COMBAT SKILLS | |||
---|---|---|---|---|---|
STR | 14 | Hit Points | 8 | Close | 51% |
CON | 4 | Major Wound | 4 | Ranged | 7% |
DEX | 7 | Damage Mod. | 0 | Unarmed | 51% |
SIZ | 11 | Magic Pts. | 0 | RESISTANCES | |
INT | 0 | Movement | 10m | Dodge | 0% |
POW | 0 | Armour Worn | Tattered | Persistence | 100% |
CHA | 0 | Armour Points | 1 | Resilience | 100% |
PRACTICAL SKILLS | |
---|---|
Athletics | 51% |
Perception | 25% |
Weapon | Type | Damage | Range | Size |
---|---|---|---|---|
Shortsword | 1H | 1d6 | N/A | Medium |
Small Shield | - | 1d4 | N/A | Medium |
Combat
Deadlings are only ever allowed to make one standard action or one move action per round (not both), and do not suffer the effects of major wounds like other creatures - instead they are simply destroyed.
Special Rules
Since deadlings have no INT, POW, or CHA score, they have no intelligence, personality, or will of their own. As such they are immune to fatigue, disease, poisons, and any kind of mind control. In addition, all deadlings have night sight and are considered to be Fearsome I creatures.