Common Dragon
CHARACTERISTICS ATTRIBUTES COMBAT SKILLS
STR 56 Hit Points 43 Close N/A
CON 28 Major Wound 22 Ranged N/A
DEX 14 Damage Mod. 6d6 Unarmed 100%
SIZ 58 Magic Pts. 23 RESISTANCES
INT 21 Movement 14m Dodge 24%
POW 23 Armour Worn Natural Persistence 88%
CHA 17 Armour Points 10 Resilience 86%
PRACTICAL SKILLS KNOWLEDGE SKILLS MAGIC SKILLS
Athletics 90% Cilture (own) 56% Innate 84%
Influence 92% Language (own) 81% Sorcery 76%
Perception 74% Nature Lore 61%
Innate Spells Befuddle, Countermagic 7, Demoralise, Dispel Magic 7, Mind Speech 7
Sorcery Spells Dominate, Palsy
Weapon Type Damage Range Size
Bite N/A 1d10 (+6d6) N/A N/A
Claw N/A 1d8 (+6d6) N/A N/A
Tail N/A 1d12 (+6d6) N/A N/A

Combat

A dragon can make either a single tail attack, or two claw attacks, or one bite attack in a combat round.


Breathe Flame

The Dragon may breathe flame over an area as a standard action. The flame will cover a cone in front of the Dragon, which stretches for its POW in metres. At its furthest extent, the cone is equal to the creature's POW in width.

Any creature caught in the flame suffers 4d6 fire damage, though on a successful Dodge roll a character may dive for cover to halve this damage and AP counts as normal.

A Dragon may only breathe flame once per hour. Further attempts to breathe flame within this time period require the creature to make a Resilience test, with a cumulative -25% penalty for every attempt.


Special Rules

All Dragons have night sight and are considered to be Fearsome II creatures.

Copyright © Kristian Richards 2012