Common Giant Spider
CHARACTERISTICS ATTRIBUTES COMBAT SKILLS
STR 13 Hit Points 12 Close N/A
CON 13 Major Wound 6 Ranged 49%
DEX 17 Damage Mod. 0 Unarmed 55%
SIZ 11 Magic Pts. 7 RESISTANCES
INT 7 Movement 18m Dodge 47%
POW 7 Armour Worn Carapace Persistence 32%
CHA 4 Armour Points 3 Resilience 35%
PRACTICAL SKILLS KNOWLEDGE SKILLS MAGIC SKILLS
Athletics 45% Nature Lore 42% Innate 21%
Deception 39%
Perception 34%
Weapon Type Damage Range Size
Bite N/A 1d6 (+venom) N/A N/A
Web N/A N/A 13m N/A

Combat

A giant spider can either bite or project its web in a combat round.


Project Webbing

A giant spider may project its webbing once every ten combat rounds. This is treated as a thrown weapon with a range equal to that of the spider's Strength in metres.

Any creature hit by the web will then be required to make a successful grapple test (versus the spider's attack roll) in order to break free - otherwise they are considered helpless. An ally may attempt to cut a 'webbed' creature free using a sharp implement, but the web itself will have hit points equal to that of the STR of the spider.


Spider Venom

Whenever anyone takes damage from the bite of a giant spider, they will be required to make an opposed Resilience test or suffer the effects of the spider's venom as detailed below:

Potency 44*
Delay 1d3 combat rounds
Full Effect Paralysis
Duration 6d6 minutes
*spider's SIZ x 4

Special Rules

Giant spiders have dark sight and are considered to be Fearsome I creatures.

Copyright © Kristian Richards 2012