CHARACTERISTICS | ATTRIBUTES | COMBAT SKILLS | |||
---|---|---|---|---|---|
STR | 13 | Hit Points | 12 | Close | N/A |
CON | 13 | Major Wound | 6 | Ranged | 49% |
DEX | 17 | Damage Mod. | 0 | Unarmed | 55% |
SIZ | 11 | Magic Pts. | 7 | RESISTANCES | |
INT | 7 | Movement | 18m | Dodge | 47% |
POW | 7 | Armour Worn | Carapace | Persistence | 32% |
CHA | 4 | Armour Points | 3 | Resilience | 35% |
PRACTICAL SKILLS | KNOWLEDGE SKILLS | MAGIC SKILLS | |||
---|---|---|---|---|---|
Athletics | 45% | Nature Lore | 42% | Innate | 21% |
Deception | 39% | ||||
Perception | 34% |
Weapon | Type | Damage | Range | Size |
---|---|---|---|---|
Bite | N/A | 1d6 (+venom) | N/A | N/A |
Web | N/A | N/A | 13m | N/A |
Combat
A giant spider can either bite or project its web in a combat round.
Project Webbing
A giant spider may project its webbing once every ten combat rounds. This is treated as a thrown weapon with a range equal to that of the spider's Strength in metres.
Any creature hit by the web will then be required to make a successful grapple test (versus the spider's attack roll) in order to break free - otherwise they are considered helpless. An ally may attempt to cut a 'webbed' creature free using a sharp implement, but the web itself will have hit points equal to that of the STR of the spider.
Spider Venom
Whenever anyone takes damage from the bite of a giant spider, they will be required to make an opposed Resilience test or suffer the effects of the spider's venom as detailed below:
Potency | 44* |
---|---|
Delay | 1d3 combat rounds |
Full Effect | Paralysis |
Duration | 6d6 minutes |
*spider's SIZ x 4 |
Special Rules
Giant spiders have dark sight and are considered to be Fearsome I creatures.