Common Wildling
CHARACTERISTICS ATTRIBUTES COMBAT SKILLS
STR 11 Hit Points 12 Close 42%
CON 11 Major Wound 6 Ranged 36%
DEX 11 Damage Mod. 0 Unarmed 37%
SIZ 13 Magic Pts. 11 RESISTANCES
INT 10 Movement 14m Dodge 41%
POW 11 Armour Worn Hide Persistence 36%
CHA 11 Armour Points 1 Resilience 37%
PRACTICAL SKILLS KNOWLEDGE SKILLS MAGIC SKILLS
Athletics 42% Culture (own) 40% Innate 33%
Deception 41% Language (own) 60% Sorcery 10%
Perception 41% Nature Lore 40%
Riding 37%
Weapon Type Damage Range Size
Shortspear set/flex/range(thrown) 1d6 22m Medium
Sling 1H 1d6 50m N/A

Berserker Fury

As a standard action a wildling may attempt to enter a 'berserk' state so long as he is not already fatigued. The chance of success is POWx3, and the effect lasts 10 minutes or the remainder of the combat (whichever is shortest) - at the end of which he immediately becomes fatigued. In the berserk state he is so overcome with bloodlust that he automatically succeeds any Resilience test, and doubles the percentage of his Close Combat skills. However he may not parry, dodge, or cast spells while in this state.

Copyright © Kristian Richards 2012