Darkwall

Innate Spell

Area 5

Magnitude 2

Non- Variable

Light sources within a Darkwall area shed no light and normal sight ceases to function. Other senses, such as a bat's sonar or night vision, function normally.

The caster may move the Darkwall 15 metres per combat round. If this option is chosen, the spell gains the concentration trait.

Copyright © Kristian Richards 2012