Greater Dragon
CHARACTERISTICS ATTRIBUTES COMBAT SKILLS
STR 72 Hit Points 51 Close N/A
CON 36 Major Wound 26 Ranged N/A
DEX 11 Damage Mod. 8d6 Unarmed 113%
SIZ 66 Magic Pts. 26 RESISTANCES
INT 21 Movement 14m Dodge 21%
POW 26 Armour Worn Natural Persistence 96%
CHA 21 Armour Points 12 Resilience 99%
PRACTICAL SKILLS KNOWLEDGE SKILLS MAGIC SKILLS
Athletics 103% Cilture (own) 56% Innate 98%
Influence 101% Language (own) 81% Sorcery 81%
Perception 77% Nature Lore 61%
Innate Spells Befuddle, Countermagic 8, Demoralise, Dispel Magic 8, Mind Speech 8
Sorcery Spells Dominate, Palsy
Weapon Type Damage Range Size
Bite N/A 1d10 (+8d6) N/A N/A
Claw N/A 1d8 (+8d6) N/A N/A
Tail N/A 1d12 (+8d6) N/A N/A

Combat

A dragon can make either a single tail attack, or two claw attacks, or one bite attack in a combat round.


Breathe Flame

The Dragon may breathe flame over an area as a standard action. The flame will cover a cone in front of the Dragon, which stretches for its POW in metres. At its furthest extent, the cone is equal to the creature's POW in width.

Any creature caught in the flame suffers 4d6 fire damage, though on a successful Dodge roll a character may dive for cover to halve this damage and AP counts as normal.

A Dragon may only breathe flame once per hour. Further attempts to breathe flame within this time period require the creature to make a Resilience test, with a cumulative -25% penalty for every attempt.


Special Rules

All Dragons have night sight and are considered to be Fearsome II creatures.

Copyright © Kristian Richards 2012