Greater Giant Spider
CHARACTERISTICS ATTRIBUTES COMBAT SKILLS
STR 15 Hit Points 15 Close N/A
CON 15 Major Wound 8 Ranged 41%
DEX 14 Damage Mod. 1d4 Unarmed 59%
SIZ 14 Magic Pts. 7 RESISTANCES
INT 7 Movement 18m Dodge 44%
POW 7 Armour Worn Carapace Persistence 32%
CHA 4 Armour Points 4 Resilience 37%
PRACTICAL SKILLS KNOWLEDGE SKILLS MAGIC SKILLS
Athletics 49% Nature Lore 42% Innate 21%
Deception 31%
Perception 34%
Weapon Type Damage Range Size
Bite N/A 1d6 (+1d4 +venom) N/A N/A
Web N/A N/A 15m N/A

Combat

A giant spider can either bite or project its web in a combat round.


Project Webbing

A giant spider may project its webbing once every ten combat rounds. This is treated as a thrown weapon with a range equal to that of the spider's Strength in metres.

Any creature hit by the web will then be required to make a successful grapple test (versus the spider's attack roll) in order to break free - otherwise they are considered helpless. An ally may attempt to cut a 'webbed' creature free using a sharp implement, but the web itself will have hit points equal to that of the STR of the spider.


Spider Venom

Whenever anyone takes damage from the bite of a giant spider, they will be required to make an opposed Resilience test or suffer the effects of the spider's venom as detailed below:

Potency 56*
Delay 1d3 combat rounds
Full Effect Paralysis
Duration 6d6 minutes
*spider's SIZ x 4

Special Rules

Giant spiders have dark sight and are considered to be Fearsome I creatures.

Copyright © Kristian Richards 2012