Greater Spirit
CHARACTERISTICS ATTRIBUTES COMBAT SKILLS
STR - Hit Points N/A Incorporeal 75%
CON - Major Wound N/A Ranged N/A
DEX - Damage Mod. N/A Unarmed N/A
SIZ - Magic Pts. 15 RESISTANCES
INT 14 Movement 20m Dodge 30%
POW 15 Armour Worn None Persistence 30%
CHA 14 Armour Points 0 Resilience N/A
PRACTICAL SKILLS KNOWLEDGE SKILLS MAGIC SKILLS
Deception 44% Language (own) 84% Sorcery 64%
Influence 49% SPELLS
Perception 54% Diminish (CON), Palsy, Tap (CON)

Combat

Spirits are immune to normal damage, and if any attack is to harm them, it must be magical in nature. This magical damage is deducted from the spirit's magic points, and once its magic points reach zero the spirit is destroyed. Spirits also observe the following rules during combat:

  • Spirits use INT to determine their combat order.
  • A spirit's attack is an opposed test using its Incorporeal combat skill versus the target's Persistence.
  • If the attack succeeds, the target looses 1d4 magic points.

Spirits may also become invisible at will, though they must remain visible in order to cast spells or to attack.


Special Rules

All spirits have dark sight and are considered to be Fearsome I creatures. However, because different spirits manifest themselves in different ways, PCs who pass their Persistence test may thereafter only ignore the fear effect of that particular spirit (i.e. they will still be required to make Persistence tests for other spirits they encounter).

Copyright © Kristian Richards 2012