Influence

(CHA+10)

This is the art of verbally persuading another character to do what you want. Characters can use both logical and/or emotional arguments. If successful in an opposed skill test, the character's audience is temporarily swayed in favour of the character's argument. In time they may understand that they were fast talked, bamboozled, or hoodwinked and their judgement clouded, but in the short term they go along with what the character suggests. Influence can never be used to get a character to act against their instinct for self- preservation.

Influence skill tests are normally opposed by the Perception, Persistence, or Influence skill. They are further modified by how much a character is trying to change an opponent's mind. Influence skill tests are often modified by how well the player roleplays the exchange (see When To Apply Difficulty Modifiers on p14 of the main rulebook).

Influence tests are either applied to individuals - where each character rolls individually against the influencer, or against crowds - where one roll is made based upon the average Persistence for the entire crowd.

Copyright © Kristian Richards 2012