Lesser Beastling
| CHARACTERISTICS | ATTRIBUTES | COMBAT SKILLS | |||
|---|---|---|---|---|---|
| STR | 11 | Hit Points | 11 | Close | 45% |
| CON | 11 | Major Wound | 6 | Ranged | 44% |
| DEX | 14 | Damage Mod. | 0 | Unarmed | 35% |
| SIZ | 11 | Magic Pts. | 10 | RESISTANCES | |
| INT | 10 | Movement | 14m | Dodge | 54% |
| POW | 10 | Armour Worn | Leather | Persistence | 30% |
| CHA | 7 | Armour Points | 2 | Resilience | 31% |
| PRACTICAL SKILLS | KNOWLEDGE SKILLS | MAGIC SKILLS | |||
|---|---|---|---|---|---|
| Athletics | 45% | Language (own) | 50% | Innate | 30% |
| Deception | 54% | Language (man) | 30% | Sorcery | 10% |
| Perception | 45% | Nature Lore | 50% | ||
| Weapon | Type | Damage | Range | Size |
|---|---|---|---|---|
| Battle-axe | 1H | 1d8 | N/A | Medium |
| Shortbow | 2H | 1d8 | 75m | N/A |
Primal Rage
If a beastling has been reduced to half of its total hit points or less in a single combat round and is not suffering the effects of a major wound, it has a POWx3 chance of entering a primal rage on its following turn. This has the exact same effect as the Fanaticism spell and is a free action.
Special Rules
All beastlings have night sight and are considered to be Fearsome I creatures.
Note that the GM may exchange any beastling's 'primal rage' ability for one of the following1:
- Dark Sight
- Diseased
- Fleet
- Foul Stench
- Hideous
- Lithe
- Scent
- Thick Skinned
