Lesser Dire Beast
CHARACTERISTICS | ATTRIBUTES | COMBAT SKILLS | |||
---|---|---|---|---|---|
STR | 14 | Hit Points | 12 | Close | N/A% |
CON | 10 | Major Wound | 6 | Ranged | N/A% |
DEX | 17 | Damage Mod. | 1d4 | Unarmed | 61% |
SIZ | 14 | Magic Pts. | 7 | RESISTANCES | |
INT | 7 | Movement | 18m | Dodge | 52% |
POW | 7 | Armour Worn | Natural | Persistence | 37% |
CHA | 7 | Armour Points | 1 | Resilience | 32% |
PRACTICAL SKILLS | KNOWLEDGE SKILLS | MAGIC SKILLS | |||
---|---|---|---|---|---|
Athletics | 61% | Language (own) | 47% | Innate | 21% |
Deception | 49% | Nature Lore | 47% | Sorcery | 7% |
Perception | 44% |
Weapon | Type | Damage | Range | Size |
---|---|---|---|---|
Bite | N/A | 1d8 (+1d4) | N/A | N/A |
Claw | N/A | 1d6 (+1d4) | N/A | N/A |
Options
Due to the variety of creatures covered by this entry, the GM may give a dire beast a special form of movement if the creature in question warrants it (a fly speed for winged creatures for example), or any of the abilities listed below.
Poisonous Bite
- Potency: POW x 5 (35)
- Delay: 1 combat round
- Full Effect: 1 hit point per round
- Duration: 1 round per 2 POW (3 rounds)
Dark Sight
- This assumes the creature uses some form of echo location (or similar) that functions instead of normal sight.
Primal Rage
- If a dire beast has been reduced to half of its total hit points or less in a single combat round and is not suffering the effects of a major wound, it has a POWx5 (i.e. 35%) chance of entering a primal rage on its following turn. This has the exact same effect as the Fanaticism spell and is a free action.
Frightful Appearance
- The creature is so terrible to behold that it is considered Fearsome I.
Special Rules
All dire beasts have night sight, and may act as mounts to creatures whose Size is no more than half of their own.