Lesser Fellgrim
CHARACTERISTICS | ATTRIBUTES | COMBAT SKILLS | |||
---|---|---|---|---|---|
STR | 16 | Hit Points | 14 | Close | 50% |
CON | 11 | Major Wound | 7 | Ranged | 44% |
DEX | 14 | Damage Mod. | 1d6 | Unarmed | 40% |
SIZ | 16 | Magic Pts. | 10 | RESISTANCES | |
INT | 10 | Movement | 18m | Dodge | 44% |
POW | 10 | Armour Worn | Tough Hide | Persistence | 35% |
CHA | 10 | Armour Points | 2 | Resilience | 31% |
PRACTICAL SKILLS | KNOWLEDGE SKILLS | MAGIC SKILLS | |||
---|---|---|---|---|---|
Athletics | 60% | Language (own) | 50% | Innate | 30% |
Deception | 34% | Language (man) | 40% | Sorcery | 10% |
Influence | 35% | Nature Lore | 40% | ||
Perception | 40% |
Weapon | Type | Damage | Range | Size |
---|---|---|---|---|
Great Axe | 2H | 2d8 (+1d6) | N/A | Heavy |
Natural Attack | N/A | 1d6 (+1d6) | N/A | N/A |
Special Rules
All fellgrim have night sight and are considered to be Fearsome I creatures. The GM may also give the creature a special form of movement if the creature warrants it (a fly speed for a winged creature for example).
Note that the GM may decide to give a particularly nasty fellgrim one of the following abilities1:
- Dark Sight
- Diseased
- Fleet
- Foul Stench
- Hideous
- Lithe
- Scent
- Thick Skinned