Lesser Werewolf
CHARACTERISTICS ATTRIBUTES COMBAT SKILLS
STR 14 Hit Points 13 Close N/A
CON 11 Major Wound 7 Ranged N/A
DEX 17 Damage Mod. +1d4 Unarmed 61%
SIZ 14 Magic Pts. 8 RESISTANCES
INT 8 Movement 22m Dodge 47%
POW 8 Armour Worn Natural Persistence 38%
CHA 8 Armour Points 1 Resilience 39%
PRACTICAL SKILLS KNOWLEDGE SKILLS MAGIC SKILLS
Athletics 51% Language (own) 48% Innate 24%
Deception 55% Nature Lore 58% Sorcery 8%
Perception 41%
Weapon Type Damage Range Size
Bite N/A 1d8 (+1d4) N/A N/A

Venom

Whenever a werewolf attacks it may decide to attempt to poison its victim by spending magic points (i.e. the number of points used equals the venom's magnitude exactly as if it were a spell). If the target goes on to take damage from the attack he/she will be required to make an opposed Resilience test or suffer the effects of the venom as detailed below:

Potency Magnitude x 5
Delay 1d4 combat rounds
Full Effect 1d4 + damage modifier hit points. If this figure surpasses the victim's major wound level the victim will also fall unconscious.
Duration 1 hour per magnitude

Special Rules

All werewolves have night sight and are considered to be Fearsome I creatures.

Copyright © Kristian Richards 2012