Lesser Wildling
CHARACTERISTICS ATTRIBUTES COMBAT SKILLS
STR 8 Hit Points 10 Close 37%
CON 8 Major Wound 5 Ranged 49%
DEX 14 Damage Mod. 0 Unarmed 32%
SIZ 11 Magic Pts. 11 RESISTANCES
INT 10 Movement 14m Dodge 54%
POW 11 Armour Worn None Persistence 31%
CHA 11 Armour Points 0 Resilience 29%
PRACTICAL SKILLS KNOWLEDGE SKILLS MAGIC SKILLS
Athletics 37% Culture (own) 40% Innate 33%
Deception 49% Language (own) 60% Sorcery 10%
Perception 46% Nature Lore 40%
Riding 35%
Weapon Type Damage Range Size
Shortspear set/flex/range(thrown) 1d6 16m Medium
Sling 1H 1d6 50m N/A

Berserker Fury

As a standard action a wildling may attempt to enter a 'berserk' state so long as he is not already fatigued. The chance of success is POWx3, and the effect lasts 10 minutes or the remainder of the combat (whichever is shortest) - at the end of which he immediately becomes fatigued. In the berserk state he is so overcome with bloodlust that he automatically succeeds any Resilience test, and doubles the percentage of his Close Combat skills. However he may not parry, dodge, or cast spells while in this state.

Copyright © Kristian Richards 2012