Usually, a character will simply make a Mechanisms test in order to succeed at assembling or disassembling a device (with appropriate bonuses or penalties decided by the Game Master). If a device has been designed to specifically resist attempts at disassembly, the Mechanisms test becomes opposed by the Mechanisms skill of the character that created it.

Mechanisms is also used for picking a lock or disassembling a trap. This usually takes at least one minute (12 combat rounds) to perform, whereas larger or particularly complex devices will take longer.

Copyright © Kristian Richards 2012