Spells

Innate Spells

Unless noted otherwise all innate spells have the following traits:

  • They have variable magnitude. This means that the magnitude of the spell starts from the stated magnitude and then can be cast at a higher magnitude (assuming the caster knows it), giving an increase in the effect of the spell. The maximum magnitude that a caster can learn is equal to their POW divided by 3.
  • Base magnitude is one.
  • Range is equal to the caster's POWx3 in metres.
  • All spells, unless noted otherwise, have a duration of ten minutes.

Sorcery Spells

Sorcery spells have three basic effects which can be manipulated by the caster: magnitude, duration, and range. The 'tens' value of the caster's Sorcery Casting skill determines the maximum number of additional magic points that can be spent on each of the manipulation types. For example, a character with a Sorcery Casting skill of 45% can spend an additional 4 magic points on manipulating each of the spell's effects - so 2 points could be used to increase the duration of the spell to 30 minutes, one point could be used to increase the magnitude to 2, and a further point could be used to increase the range to 20m.

Magic Point Cost Magnitude Duration Range
1 (Default) 1 5 minutes 10m
+1 2 15 minutes 20m
+2 3 30 minutes 40m
+3 4 1 hour 80m
+4 5 2 hours 160m
+5 6 4 hours 320m
+6 7 12 hours 640m
+7 8 1 day 1km
+8 9 2 days 2km
+9 10 5 days 5km
+10 11 1 week 10km
+11 12 2 weeks 20km
+12 13 1 month 50km
+13 14 2 months 100km
+14 15 1 Season 200km
+15 16 2 Seasons 500km
+16 17 1 Year 1000km
+17 18 2 Years 2000km
+18 19 5 Years 5000km
+19 20 10 Years 10000km
Copyright © Kristian Richards 2012