Trade

(INT+10)

This skill is primarily used when characters trade, barter, or otherwise negotiate over the sale of goods. In such transactions a successful opposed test using the Trade of the buyer versus the Trade of the seller is needed for the buyer to get the best deal. If the buyer wins they get a discount (-10% for a success, -25% for a critical). If the seller wins the BV that they can trade the item for increases by +10% for a success and +25% for a critical. If the opponent fumbles their roll double the increase or decrease.

The Trade skill also enables the character to determine the value placed on something by others (i.e. to estimate its market value). Particularly common or obscure objects might give a bonus or penalty to the skill test. Success will allow a character to guess the average barter value of the object, normally guessing accurately to within 10% of its actual value.

Copyright © Kristian Richards 2012